Fire Emblem: The
Drinking Stones
Rules:
+1 - Gain unit (A new ally has joined your cause. This is grounds
for celebration! Take a drink.)
+2 - Lose unit (Your poor judgement has gotten an ally
killed. Take 2 drinks and think about what you could have done differently.)
+1 - Level up (Woohoo, you gained enough EXP to level up! Stat
gains and closer to promotion. Take a drink to celebrate your achievement.)
+1 - Heal unit (Good on you for keeping your units healthy
and ready for combat. Take a drink.)
+1 - Rescue unit (Uh oh! You unwittingly put your ally in a
dangerous situation and they might perish! Take a drink and ride to their
rescue.)
+2 - Promote unit (You've promoted to a more powerful class!
Those bad guys don't stand a chance now. Take 2 drinks to celebrate your new
skills and stat gains.)
+1 - Defeat enemy unit (Just because you felled your
opponent doesn't mean he was not a worthy one. Contemplate his actions and
honour his sacrifice with a drink.)
+1 - Defeat enemy unit with Seth/Dussell (Oh come now. I'm
sure the other units could have put that experience to better use. Seth and
Dussell are already promoted! If late game, why are you still sending them out
when more powerful units are available? Either way, take a drink.)
+2 - Deal effective damage (You are the master of exploiting
enemy weaknesses! That Wyvern Rider will think twice about attacking with your
archers on the watch. Take 2 drinks.)
+3 - Take effective damage (You should've known better than
to send your Knight in against an opponent with a Hammer! Take 3 drinks and
count yourself lucky if your ally is still breathing.)
+1 - Land critical (Either Lady Luck is on your side or
you're wielding a Killing Edge. Whatever the case, take a drink.)
+2 - Take critical (Ouch! Either Lady Luck hates you today
or you foolishly sent your ally into combat against a Killing Edge-wielding
maniac. Whatever the case, dull the pain of the wounds with 2 drinks.)
+1 - Support convo (Keeping up morale is as important as
having powerful weapons! Celebrate your growing relationships with a drink.)
+3 - Use Myrrh (Hey, Dragonstones don't grow on trees! You
must have really been in a bind to have unleashed the wrath of the Manakete.
Take 3 drinks to honour the power of the dragon tribe.)
Finish drink - Clear map (You sure showed that boss! You
overcame the challenges of the chapter and can now progress. Take a load off
and finish your drink.)
This is more for me to view on my phone while the girlfriend watches Netflix.
Deal with it.
- K
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