Friday, 17 January 2014

Yiff in hell

I made up a drinking game! Here it is:

Fire Emblem: The Drinking Stones
Rules:

+1 - Gain unit (A new ally has joined your cause. This is grounds for celebration! Take a drink.)

+2 - Lose unit (Your poor judgement has gotten an ally killed. Take 2 drinks and think about what you could have done differently.)

+1 - Level up (Woohoo, you gained enough EXP to level up! Stat gains and closer to promotion. Take a drink to celebrate your achievement.)

+1 - Heal unit (Good on you for keeping your units healthy and ready for combat. Take a drink.)

+1 - Rescue unit (Uh oh! You unwittingly put your ally in a dangerous situation and they might perish! Take a drink and ride to their rescue.)

+2 - Promote unit (You've promoted to a more powerful class! Those bad guys don't stand a chance now. Take 2 drinks to celebrate your new skills and stat gains.)

+1 - Defeat enemy unit (Just because you felled your opponent doesn't mean he was not a worthy one. Contemplate his actions and honour his sacrifice with a drink.)

+1 - Defeat enemy unit with Seth/Dussell (Oh come now. I'm sure the other units could have put that experience to better use. Seth and Dussell are already promoted! If late game, why are you still sending them out when more powerful units are available? Either way, take a drink.)

+2 - Deal effective damage (You are the master of exploiting enemy weaknesses! That Wyvern Rider will think twice about attacking with your archers on the watch. Take 2 drinks.)

+3 - Take effective damage (You should've known better than to send your Knight in against an opponent with a Hammer! Take 3 drinks and count yourself lucky if your ally is still breathing.)

+1 - Land critical (Either Lady Luck is on your side or you're wielding a Killing Edge. Whatever the case, take a drink.)

+2 - Take critical (Ouch! Either Lady Luck hates you today or you foolishly sent your ally into combat against a Killing Edge-wielding maniac. Whatever the case, dull the pain of the wounds with 2 drinks.)

+1 - Support convo (Keeping up morale is as important as having powerful weapons! Celebrate your growing relationships with a drink.)

+3 - Use Myrrh (Hey, Dragonstones don't grow on trees! You must have really been in a bind to have unleashed the wrath of the Manakete. Take 3 drinks to honour the power of the dragon tribe.)


Finish drink - Clear map (You sure showed that boss! You overcame the challenges of the chapter and can now progress. Take a load off and finish your drink.)

This is more for me to view on my phone while the girlfriend watches Netflix.

Deal with it.

- K

No comments:

Post a Comment